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Media Paper 1 PPE - Learner response

1) Type up your feedback in full (you do not need to write mark/grade if you do not wish to). WWW : Good, clear writing with some of the media terminology  EBI: Basic timing- you must answer all questions - revision will help! 2) Did you succeed in meeting or exceeding your target grade for A Level Media? If not, how many additional marks do you need to achieve your target grade in this paper? No, I needed atleast 19 marks in order to achieve my target grade. We don't know exactly what grade boundaries AQA will set as this is a new specification. These are the boundaries we've used, based on last year's A Level exam but reduced slightly to account for the new specification (out of 84):    A* = 78; A = 68; B = 56; C = 44; D = 32; E = 21. Now read through the AQA  mark scheme . This is vital as the paper was an official specimen exam paper and therefore the mark scheme tells us a lot about what AQA are expecting us to produce. The  original question paper is here  i

Language Sims

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Language / Gameplay analysis Watch The Sims: FreePlay trailer and answer the following questions: 1) What elements of game play are shown? Having control over the characters, being able to create them  You can go anywhere  You'll have a house, can have pets and friends Creating a family  2) What audience is the trailer targeting? More of a female audience and also an active audience, this means it may most likely be young people as they may have more time on their hands to play the game. 3) What audience pleasures are suggested by the trailer? Hyper-reality Diversion Escapism Virtual world Youth culture Now watch this walk-through of the beginning of The Sims FreePlay and answer the following questions: 1) How is the game constructed? You must take care of the characters hunger, social, fun, hygiene, bladder, energy.  Tutorials are included at the beginning of the game in order to help the audience understand how to play the

Videogames - Metroid Prime 2: Echoes

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Metroid Prime 2: Echoes - blog tasks Create a new blogpost called 'Metroid Prime 2: Echoes case study' and complete the following in-depth tasks. Language Analyse the  game cover  for Metroid Prime 2: Echoes (above). 1) How does the cover communicate the genre of the game? - Then font of the title seems slightly metallic which is a clear indication that the genre is science fiction. The main character (Samus Aran) has a costume which communicates the scince genre it is very shielded and quite exaggerated which is a well used detail in all products of this genre.  2) What does the cover suggest regarding gameplay and audience pleasures? From the cover you can infer that the gameplay requires skill  3) Does the cover sexualise the character of Samus Aran? Why/why not? No skin is shown and she is covered from head to toe  Trailer analysis Watch the trailer for the game: 1) What do you notice about genre? Weaponry, location all communicat

Videogames: Henry Jenkins - fandom and participatory culture

Henry Jenkins - fandom blog tasks The following tasks will give you an excellent introduction to fandom and also allow you to start exploring degree-level insight into audience studies. Work through the following: Factsheet #107 - Fandom Use our Media Factsheet archive on the M: drive Media Shared (M:\Resources\A Level\Media Factsheets) to find Media Factsheet #107 on Fandom. Save it to USB or email it to yourself so you have access to the reading for homework. Read the whole of Factsheet and answer the following questions: 1) What is the definition of a fan? Someone who is 'fanatic' about something/someone. 2) What the different types of fan identified in the factsheet? Anti fans who relate negatively with texts Newbie fans Hardcore Fan who spend a  lot of time and often money in becoming hard core fans.  3) What makes a ‘fandom’? A community of people who are fanatic and enjoy the same thing, e.g Nicki minaj fans are called Barbz. 4) What is Bourdieu's argument r

Videogames: Tomb Raider Anniversary

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Tomb Raider Anniversary: blog tasks Language and Audience Analyse the game cover for Tomb Raider Anniversary (above). 1) How does the cover communicate the genre of the game? There is guns which emphasise action, the setting in which she is in reminds me of Indiana Jones therefore it makes it obvious that there is a sense of Adventure . 2) How does the pose and costume of the character appeal to primarily male audiences? Her pose seems to enhance her assets which is obviously to cater the needs of the male audience. The title of the game is in front of her however it does not cover her breasts or her backside. 3) How might the cover be read as empowering for female gamers? She does not need the man to be there to help her she is strong enough to advertise her game on her own. Gameplay analysis Watch the following gameplay clips again: Gameplay analysis 1) What does the gameplay for Tomb Raider Anniversary involve? It involves puzzles, fighting,

OSP assessment learner response

Create a new blog post on your Media 1 Exam blog called ' OSP assessment learner response ' and complete the following tasks: 1) Type up your feedback in  full  (you don't need to write the mark and grade if you want to keep this confidential). -WWW: Good balanced answer for Question 1 & focused on facts. - EBI : Q2 is confused and lacking detail.  2) Read the  whole mark scheme for this assessment  carefully. Identify three potential points that you could have made in your essay for Question 1 (Shirky, audiences and producers). -  The Voice should be successful – the opportunities that are offered by digital media and the new media landscape in targeting niche audiences could provide an ideal platform for a strong black British voice. However, the poor construction of the website and social media presence -Teen Vogue reflects the challenges major media producers such as Conde Nast have faced: declining print revenues, changing audience habits, the