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Showing posts from February, 2019

Videogames - Metroid Prime 2: Echoes

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Metroid Prime 2: Echoes - blog tasks Create a new blogpost called 'Metroid Prime 2: Echoes case study' and complete the following in-depth tasks. Language Analyse the  game cover  for Metroid Prime 2: Echoes (above). 1) How does the cover communicate the genre of the game? - Then font of the title seems slightly metallic which is a clear indication that the genre is science fiction. The main character (Samus Aran) has a costume which communicates the scince genre it is very shielded and quite exaggerated which is a well used detail in all products of this genre.  2) What does the cover suggest regarding gameplay and audience pleasures? From the cover you can infer that the gameplay requires skill  3) Does the cover sexualise the character of Samus Aran? Why/why not? No skin is shown and she is covered from head to toe  Trailer analysis Watch the trailer for the game: 1) What do you notice about genre? Weaponry, location all communicat

Videogames: Henry Jenkins - fandom and participatory culture

Henry Jenkins - fandom blog tasks The following tasks will give you an excellent introduction to fandom and also allow you to start exploring degree-level insight into audience studies. Work through the following: Factsheet #107 - Fandom Use our Media Factsheet archive on the M: drive Media Shared (M:\Resources\A Level\Media Factsheets) to find Media Factsheet #107 on Fandom. Save it to USB or email it to yourself so you have access to the reading for homework. Read the whole of Factsheet and answer the following questions: 1) What is the definition of a fan? Someone who is 'fanatic' about something/someone. 2) What the different types of fan identified in the factsheet? Anti fans who relate negatively with texts Newbie fans Hardcore Fan who spend a  lot of time and often money in becoming hard core fans.  3) What makes a ‘fandom’? A community of people who are fanatic and enjoy the same thing, e.g Nicki minaj fans are called Barbz. 4) What is Bourdieu's argument r

Videogames: Tomb Raider Anniversary

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Tomb Raider Anniversary: blog tasks Language and Audience Analyse the game cover for Tomb Raider Anniversary (above). 1) How does the cover communicate the genre of the game? There is guns which emphasise action, the setting in which she is in reminds me of Indiana Jones therefore it makes it obvious that there is a sense of Adventure . 2) How does the pose and costume of the character appeal to primarily male audiences? Her pose seems to enhance her assets which is obviously to cater the needs of the male audience. The title of the game is in front of her however it does not cover her breasts or her backside. 3) How might the cover be read as empowering for female gamers? She does not need the man to be there to help her she is strong enough to advertise her game on her own. Gameplay analysis Watch the following gameplay clips again: Gameplay analysis 1) What does the gameplay for Tomb Raider Anniversary involve? It involves puzzles, fighting,